mulattafury:

so here’s something i’ve been thinking about and kind of hoping might catch on

commission info pages without prices

maybe ballparking a price like “starts at about $50/character for artwork creation” but don’t put hard prices on anything? ‘cause like, here’s some scenarios

u price your art at $50/character because most of your client base comes to you for character designs like this:

image

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And someone hits u up one day like “it’s $50 for a character illo right?” and you’re like “yah man” and they’re like “cool cool here’s my character” and it’s more like this:

image

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Like, that puts you in an uncomfortable position of either doing waaaay more work than you anticipated for a small amount of money, or trying to renegotiate after you’ve already “agreed” on a price without seeming like you’re bait-and-switchin’

Another scenario:

You make an “emergency commissions” post (and y’all know my feelings about those) and someone emails you wanting to buy all 10 of your miserably underpriced slots!

Also, they’re representing an indie card game developer! So they expect to purchase 10 illustrations from you for $25 per, and then print them on cards which they will sell at conventions.

Again, that puts you in an uncomfortable position, because asking for more money after you’ve already agreed to one amount is a weak negotiating move because you’ve already established how little you’re willing to work for.

Other things to consider:

You might be fine working for a client with a smaller budget if their project is something you will really enjoy drawing. Conversely, you might be more motivated to work on a project you don’t really enjoy if you’re able to charge a little more for it

You need to understand usage scenarios and how to price accordingly for them. When someone commissions you they are paying you to create the artwork – they do not own the artwork. If they want to do anything with it besides gaze at it adoringly, they need to pay you for permission to do so.

So yeah, bottom line:

Flat-rate commission pricing puts the artist at a 100% disadvantage. Don’t feel pressured when a client demands your price before even discussing the details of a project with you. Before you agree to a price, you should ideally know:

- Full scope of the project. That is, what, exactly, you will be producing, and how it will be used.
- Client’s expectations. In terms of quality, timeline, deliverables.
- Client’s budget. This one is tricky and you might not get it but if you do, congrats, you now hold all the cards.

Once these are established, you can then offer your client options within the proposed budget, as well as options a little above the budget they quoted you.

THEN you create a contract putting your agreed-upon terms in black and white (here is a website for making contracts, there are a lot of good templates for freelance illustration and design on here as well). THEN you have them pay you (if using PayPal, by invoice.

And then I guess you draw their anime OC haha

Happy hunting, and never forget that commercial illustration is a skilled profession that deserves to be taken seriously. Don’t short-sell yourself just because everyone else is.

commission etiquette

drovie:

13polkadots:

ricemilkflowers:

a lot of people have been commissioning my friends lately and…i havent seen the best manners when they were doing so. i think it was from a lack of knowledge rather than from an intentional rudeness, so im here to list some things to keep in mind when youre gonna commission someone. 

  • give them info. do not be vague about it. if you send someone a few sentences, theyre just going to be confused about what you want. if its an OC, have ref pics. PLEASE be descriptive. being vague isnt really giving the artist “more freedom”, its just confusing them. we like for you to be very descriptive and specific to ensure you get what you had in mind. dont be afraid to ask. 
  • if an artist says they wont draw something, dont ask them to do it anyway. youre not special. oftentimes they have “i wont draw” because theyre not very good with those things, or it just goes against their personal beliefs on what is right. 
  • dont tell people you drew the commission. thats just shitty. i dont care if you paid for it.
  • TIP THE ARTIST. dear god, tip them. how much? 20-35%. a few cents will make them think youre joking. it works like a restaurant. you wouldnt go into one and not tip, right? and if your argument is “well they never included the tip in the prices”, restaurants dont either. you still need to have some extra cash to tip. and if you cant tip…dont buy it, or buy a less expensive piece. artists need tips. a lot of them undersell themselves. 
  • dont give the artist a time limit. someone literally set a TIMER for me once. (30 minutes.) if they dont get it done right away, they probably had others lined up!
  • you get what you paid for. if the artist is doing VERY cheap commissions, dont be surprised when theyre not HD drawings. theyre not going to spend as much effort on a $3 commission as they would a $100 commission. thats unfair to the person who paid more. you pay less, you get less. 
  • dont get angry when artists draw things for free for their friends, but not for you. dont befriend artists to get a free drawing, either.
  • you pay the artist first, then they draw for you. i know you might be scared they wont follow through, but if so, you can easily call them out and sue them if you must. if an artist works their ass off on a piece, theres nothing to stop you from running off with it and saving it. and they cant really get that back or get you in legal trouble for that. when you purchase something in a store, the cashier hands you your items AFTER you paid. thats how it works.
  • be nice to artists. theres a person behind the screen. 

This^

While I appreciate what is trying to be said here, word of advice.

Don’t do tips. your work should stand alone on it’s own value. You’re not a waiter, you are a professional creating an end product that requires extended education to master. If your work is worth more than you are currently making, it is time to raise your prices. If you are scared to charge what you are worth, it’s time to work on self confidence. There are lots of ways to do that, but underselling yourself and hoping people will tip is definitely not the way to go.

And deadlines are a thing that professional artists must deal with. Be it deadlines from galleries, from art directors, from clients, etc. If someone needs a commission by x time, make sure you can complete it in that timeframe. Some of the best jobs I’ve gotten were from artists missing deadlines for publishers, and I was called in to take their place. This happened most frequently with Baen publishing, but they had a FAST turn around for deadlines. If you want to do more than commissions at conventions/for gamers, get used to meeting deadlines. Become amazing at it.

As for payment, some artists charge a deposit before they start work (and this is the same with most businesses. A deposit and then final payment after the work is completed.), some charge the entire price up front. I charge the entire price up front for private clients, but galleries, museums, and about half the publishers I’ve worked for will pay after the piece is finished and they have the high resolution file in their hands. This can get a little rough sometimes with small publishers, but that’s what contracts are for.

When in doubt, communicate. Every artist is different, and everyone has their techniques and business methods they are happiest with. Make sure you are both on the same page.

(c)